Visual Damage Feedback & Training System


Excited to share the latest development progress on Tower of Infinity! This update focuses on enhancing combat feedback and providing better tools for players to test their builds.
✨ New Features
🔢 Floating Damage Numbers
- Implemented a complete visual feedback system that displays damage numbers when hitting enemies
- Clean animations with configurable distance, duration, and colors
- Fully decoupled architecture using global events for seamless integration
🎯 Training Dummy System
- Added specialized training dummies for damage testing
- Smart regeneration system: 5% health per tick with forced regen when health drops below 5%
- Dynamic scaling: dummy health automatically scales with player level to stay relevant
- Modular component-based design for easy expansion
🎬 Enhanced Combat Animations
- Improved enemy hit animations with smooth transitions back to idle state
- Non-blocking async animation system using Godot 4's await patterns
- Full compatibility with inheritance system (works perfectly with dummies and all enemy types)
🌌 Domínio Selado Visual Improvements
- Added atmospheric lighting with global darkening effect
- Point lights highlighting key interactive objects (altar, pillar, chest)
- Starry background for areas without floor tiles
🏗️ Technical Highlights
All new systems maintain the project's modular, data-driven architecture:
- Clean separation of concerns between UI, game logic, and visual feedback
- Component-based enemy system with reusable regeneration modules
- Event-driven communication preventing tight coupling between systems
- Scalable design that adapts to player progression
🎮 What's Next?
These improvements lay the groundwork for more advanced combat mechanics and player progression systems. The training dummy will be essential for balancing future weapon upgrades and skill trees!
#IndieGameDev #GodotEngine #GameDevelopment #ActionRPG #TowerOfInfinity
Tower of Infinity
Status | In development |
Author | Mitsuhide |
Genre | Action, Role Playing, Survival |
Tags | Dark Fantasy, extract, Singleplayer, Top-Down |
More posts
- Character Attributes and Skills Screen5 days ago
- Creating a storage chest system7 days ago
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